Smothering Smokebreath
I decided to create the fog using maya software render settings as opposed to fluids, because they made the file exceedingly large and slow. I feel it gives a good sense of depth, similar to that in the movie-
I also have been experimenting with light; which proved quite challenging at first, as alot of them appeared to reflect the fog causing extreme brightness-
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But I managed to find one that works with the fog and not against it. I also added a couple of green and blue ambient lights to fit the How to train your Dragon colour scheme better.
The cliffs I created still did not appear to match the look I wanted to achieve; nor matched the How to train your dragon's environment. So I explored this further, and found a better texture mapping type to suit and give a more realistic believable feel to them-
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