Monday, 15 April 2013

Visual Styles

Avatar

Avatars visual effects were created by Weta Digital.



The scenes were created with photorealistic computer-generated characters, created using new motion-capture animation technologies.  To achieve the performance capture, actors wore individually made skull caps fitted with a tiny camera positioned in front of the actors' faces; the information collected about their facial expressions and eyes is then transmitted to computers.  According to Cameron, the method allows the filmmakers to transfer 100% of the actors' physical performances to their digital counterparts.


Horton Hears a Who

Horton hears a who follows the visual style of the original creator Dr Seuss (Theo Geisel).


Geisel's figures are surreal often rounded and somewhat droopy. He evidently enjoyed drawing architecturally elaborate objects. His endlessly varied (but never rectilinear) palaces, ramps, platforms, and free-standing stairways are among his most evocative creations. Geisel also drew complex imaginary machines, such as the Audio-Telly-O-Tally-O-Count. Geisel's images often convey motion vividly. He also follows the cartoon tradition of showing motion with lines.


How to train your Dragon

How to train your Dragon was generated by Dreamworks Animation.


The settings for the the film were influenced by video game aesthetics whilst maintaining a sense of real-life. The filmmakers embarked on a series of trips to a variety of real-life locations, in order to gain inspiration for their settings. They attained the film’s bright, vibrant visual style and fused it with realistic locations they'd visited.


Rango 

The CGI animation for Rango was created by Industrial Light & Magic (ILM).



The visual style of the film was strongly influenced by traditional cartoons whilst designed to look as realistic as possible. Often, the character designs lean more towards amusingly ugly then cartoony cute. There’s a sense of lived-in reality to the setting of which John Bell ensured has a classic western feel.



Frankenweenie


Frankenweenie is a remake of Time Burton's 1984 short film.



Tim Burton has a very apparent characteristic visual style. The strange worlds and their stylized look have a design that is unique and recognizable. The highly contrasting dark and light, distorted perspectives and dark and stylize lighting reflect not only German Expressionist film but also the horror films of Universal in the 1930’s as well as science fiction B-movies of the 1950’s. Compared to other stop-motion animation sets,Frankenweenie's set is much larger. Around 200 separate puppets were used, with roughly 18 different versions of Victor.




Metropolis


Metropolis is a japanese animated production (anime) created by Osamu Tezuka .



The film renders a classic visual style with an archetypal story.. Set in an alternate future, Metropolis in utmost detail, a feat fully appreciated on larger screens. Contrasting the city backdrop are the characters themselves. The character artwork is very reminiscent of Tezuka's style, with characters sporting all manner of exaggerated features.



Fantastic Mr Fox

Fantastic Mr Fox is a stop-motion animation of Roald Dahls Fantastic Mr Fox.





Felicity Dahl says that the visual style of Fantastic Mr Fox has nothing to do with Quentin Blake's illustrations for the English book editions. Instead, the visual reference point was the director's own American childhood.
"He fell in love with Donald Chaffyn's illustrations, who illustrated the first editions of Fantastic Mr Fox for America. They are absolutely enchanting." Each puppet was constructed with immense attention to detail, including the use of real fur. The set for Fantastic Mr Fox is based on an English/ American farm.

District 9

District 9 visual effects were created by Image Engine. 


District 9 is a photorealistic computer generated film. The filming for the setting took place during the winter in Johannesburg, South Africa. According to director Neill Blomkamp, during the winter season, Johannesburg actually looks like a nuclear apocalyptic wasteland. Blomkamp wanted to capture the deserted, bleak atmosphere and environment, so he and the crew had to film during the months of June through July. Blomkamp wanted the aliens to maintain both humanistic and barbaric features in the design of the creatures.



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